#ifndef OXEN_NET_H #define OXEN_NET_H #include #include #include "player.h" #include "hand.h" #include "table_stacks.h" // Offsets within the receive buffer to easily access the data fields of the received message #define NET_MSG_OFFSET_TYPE 0 #define NET_MSG_OFFSET_PAYLOAD_LENGTH 1 #define NET_MSG_OFFSET_PAYLOAD 2 typedef enum { // Specify message type identifiers here msg_type_hello = 0x0, msg_type_start_game = 0x1, msg_type_deal_cards = 0x2, msg_type_init_stacks = 0x3, msg_type_selected_card = 0x4, msg_type_selected_stack_c = 0x5, msg_type_selected_stack_s = 0x6, msg_type_initial_stack = 0x7 } msg_type_t; // Header format typedef struct { uint8_t type; uint8_t payload_length; } msg_header_t; // Message format typedef struct { msg_header_t hdr; uint8_t *payload; } msg_t; // Socket list typedef struct { uint8_t count; int sockets[MAX_PLAYERS]; } socket_list_t; // generic receive function bool net_recv(int sock, msg_type_t wanted); bool net_send(int sock, const msg_type_t type, void* param); // Server side functions int server_start(const char* port); void server_get_players(int serversock, socket_list_t* client_socks, const uint8_t count); char* server_recv_hello(const uint8_t* payload, const uint8_t payload_len); card* server_recv_selected_card(const uint8_t* payload, const uint8_t payload_len); uint8_t* server_recv_selected_stack(const uint8_t* payload, const uint8_t payload_len); uint8_t server_send_start_game(uint8_t* payload, const uint8_t payload_len); uint8_t server_send_deal_cards(uint8_t* payload, const uint8_t payload_len, const void* param); uint8_t server_send_selected_stack(uint8_t* payload, const uint8_t payload_len); uint8_t server_send_initial_stacks(uint8_t* payload, const uint8_t payload_len); // Client side functions int client_connect_server(const char* host, const char* port); uint8_t client_send_hello(uint8_t* payload, const uint8_t payload_len); uint8_t client_send_selected_card(uint8_t* payload, const uint8_t payload_len); uint8_t client_send_selected_stack(uint8_t* payload, const uint8_t payload_len); bool client_recv_player_list(const uint8_t* payload, const uint8_t data_len); bool client_recv_deal_cards(const uint8_t* payload, const uint8_t payload_len); bool client_recv_selected_stack(const uint8_t* payload, const uint8_t payload_len); #endif // OXEN_NET_H