#include #include #include "ui.h" #include "game.h" int main(int argc, char **argv) { uint16_t port = 0; char *addr; bool servermode = false; if (argc < 2) { printf("usage: '%s address port' for client mode, or '%s port' for server mode\n", argv[0], argv[0]); return EXIT_SUCCESS; } else if (argc == 2) // Server mode { servermode = true; port = atoi(argv[1]); } else if (argc == 3) // Client mode { addr = argv[1]; port = atoi(argv[2]); } ui_init(); start_game(servermode, addr, port); ui_fini(); return EXIT_SUCCESS; }