From c1d6cd7e2757636ae6faeee3b5d3f07627f74f18 Mon Sep 17 00:00:00 2001 From: Mario Kilies Date: Sat, 29 Jan 2011 20:36:53 +0100 Subject: 'Waiting for player to choose stack' is now only displayed if it is not our turn. --- src/client_game_states.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/client_game_states.c b/src/client_game_states.c index 21b0bb6..7e80da2 100644 --- a/src/client_game_states.c +++ b/src/client_game_states.c @@ -135,8 +135,11 @@ game_state_t state_client_play_cards(const int sock) net_send(sock, msg_type_selected_stack_c, NULL); } - ui_display_wnd_messages("Waiting for player to choose stack", false); - ui_update(); + if (!our_turn) + { + ui_display_wnd_messages("Waiting for player to choose stack", false); + ui_update(); + } net_recv(sock, msg_type_selected_stack_s); ds->player_list.players[i].score += card_stack_get_points(&ds->table_stacks.stacks[ds->stack_index]); card_stack_replace(&ds->table_stacks.stacks[ds->stack_index], c); -- cgit v1.2.3