From 7c5a0f2179cad03692ce3b47328a91e4817567fc Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Thu, 27 Jan 2011 14:03:18 +0100 Subject: close server socket when clients are connected --- src/game.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/game.c b/src/game.c index c82f746..4be4999 100644 --- a/src/game.c +++ b/src/game.c @@ -114,6 +114,7 @@ void start_game(const bool servermode, const char* addr, const char* port, const server_sock = server_start(addr, port); server_get_players(server_sock, &client_socks, num_players); + close(server_sock); // now no longer needed data->player_list.count = num_players; for(int i = 0; i < num_players; i++) -- cgit v1.2.3