From 16555337558b3d4bd2b656c2c895155e3063611e Mon Sep 17 00:00:00 2001 From: Mario Kilies Date: Mon, 31 Jan 2011 19:02:08 +0100 Subject: First implementation of dgamelaunch mode. --- src/net/server.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/net') diff --git a/src/net/server.c b/src/net/server.c index a37c17c..9658e20 100644 --- a/src/net/server.c +++ b/src/net/server.c @@ -130,7 +130,7 @@ void server_get_players(int serversock, socket_list_t* client_socks, const uint8 assert(count <= MAX_PLAYERS && count > 0); - printf("Waiting for %d players to connect ...\n", count); + fprintf(stderr, "Waiting for %d players to connect ...\n", count); // accept connections for(i=0; isockets[i] = accept(serversock, (struct sockaddr*) &addr, &addrlen); if(client_socks->sockets[i] == -1) { - printf("accept: %s\n", strerror(client_socks->sockets[i])); + fprintf(stderr, "accept: %s\n", strerror(client_socks->sockets[i])); exit(EXIT_FAILURE); } //printf("new client connected: %s\n", inet_ntop(sock.ss_family, get_in_addr((struct sockaddr*)&sock), INET6_ADDRSTRLEN)); } client_socks->count = count; - printf("All players connected. Starting game!\n"); + fprintf(stderr, "All players connected. Starting game!\n"); } /** -- cgit v1.2.3