From c7181ee943069bde7f5d468d11ee63c3a535980d Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Tue, 25 Jan 2011 16:12:34 +0100 Subject: finished implementing play_cards function for client/server; added new message type next_action which indicates whether the game is finished or the server will deal new cards --- src/net/server.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/net/server.h') diff --git a/src/net/server.h b/src/net/server.h index 625f24f..fb1d30b 100644 --- a/src/net/server.h +++ b/src/net/server.h @@ -15,6 +15,7 @@ typedef struct uint8_t player_ids[MAX_PLAYERS]; } socket_list_t; +int socket_for_player_id(const socket_list_t *client_socks, const player_id_t pid); int server_start(const char* port); void server_get_players(int serversock, socket_list_t* client_socks, const uint8_t count); @@ -24,6 +25,7 @@ void server_prep_deal_hand(msg_t *m, const hand_t *h); void server_prep_selected_stack(msg_t *m); void server_prep_initial_stacks(msg_t *m); void server_prep_selected_card_all(msg_t *m); +void server_prep_next_action(msg_t *m); bool server_parse_hello(const msg_t *m); bool server_parse_selected_card(const msg_t *m); -- cgit v1.2.3