From 49a31a58e1b77ed0d88c0271247d4f707cf8b641 Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Tue, 25 Jan 2011 14:36:47 +0100 Subject: implement part of state_client_play_cards(); added new message type: hello reply from server which notifies clients of their player-ids --- src/net/server.c | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/net/server.c') diff --git a/src/net/server.c b/src/net/server.c index 2e186d0..7e9a111 100644 --- a/src/net/server.c +++ b/src/net/server.c @@ -173,6 +173,13 @@ void server_prep_start_game(msg_t *m) m->hdr.payload_length = pos; } +void server_prep_hello(msg_t *m, const player_list_entry_t* player) +{ + m->hdr.type = msg_type_hello_s; + m->payload[0] = player->player_id; + m->hdr.payload_length = 1; +} + void server_prep_selected_stack(msg_t *m) { data_store_t *ds = data_store(); -- cgit v1.2.3