From 6dad43a768646ef0d8f06958446761eb8a1b3f93 Mon Sep 17 00:00:00 2001 From: Mario Kilies Date: Tue, 25 Jan 2011 10:16:53 +0100 Subject: Refactored client game states into separate functions instead of handling them in a huge switch() statement. --- src/game_states.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/game_states.h') diff --git a/src/game_states.h b/src/game_states.h index 8a868f4..2c09f76 100644 --- a/src/game_states.h +++ b/src/game_states.h @@ -1,14 +1,28 @@ #ifndef OXEN_GAME_STATES_H #define OXEN_GAME_STATES_H +#include + typedef enum { + // Client states STATE_CLIENT_WAIT_FOR_HAND_CARDS, STATE_CLIENT_SELECT_OPEN_CARD, STATE_CLIENT_WAIT_FOR_OPEN_CARDS, STATE_CLIENT_PLAY_CARDS, + + // Server states STATE_SERVER_DEAL_HAND_CARDS, STATE_SERVER_WAIT_FOR_OPEN_CARDS, STATE_SERVER_PLAY_CARDS } game_state_t; +game_state_t state_client_wait_for_hand_cards(const int sock, const uint8_t round); +game_state_t state_client_select_open_card(const int sock); +game_state_t state_client_wait_for_open_cards(const int sock); +game_state_t state_client_play_cards(const int sock); + +game_state_t state_server_deal_hand_cards(); +game_state_t state_server_wait_for_open_cards(); +game_state_t state_server_play_cards(); + #endif // OXEN_GAME_STATES_H -- cgit v1.2.3