From fff390715fff73f05639d3e5f96612a5a4fa82e8 Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Sun, 23 Jan 2011 19:26:59 +0100 Subject: adapt player_list receive function to data store --- src/game.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 7d4f666..0da39e4 100644 --- a/src/game.c +++ b/src/game.c @@ -256,9 +256,10 @@ void start_game(const bool servermode, const char* addr, const char* port) sleep(1); // TODO make sure server process is listening sock = client_connect_server(addr, port); - client_hello(sock, "nickname_client"); + client_hello(sock, "nickname1"); net_recv(sock, msg_type_start_game); net_recv(sock, msg_type_deal_cards); + net_recv(sock, msg_type_init_stacks); ui_init(); -- cgit v1.2.3