From ab9017f39f7a90bef9733a5274260deb14c73268 Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Mon, 24 Jan 2011 23:52:30 +0100 Subject: use player count instead of MAX_PLAYERS. this is allowed because only the first $count elements will be sorted by qsort/pnoc_sort, so only pnocs of valid players will be sorted. --- src/game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 21675d9..2cb01d8 100644 --- a/src/game.c +++ b/src/game.c @@ -102,9 +102,9 @@ static void main_loop_client(int sock) case STATE_CLIENT_WAIT_FOR_OPEN_CARDS: net_recv(sock, msg_type_selected_card_all); - pnoc_sort(data->players.players, MAX_PLAYERS); // sort in ascending order + pnoc_sort(data->players.players, data->players.count); // sort in ascending order - ui_display_wnd_current_state(data->players.players, MAX_PLAYERS, 0, 0); // TODO fix parameters + ui_display_wnd_current_state(data->players.players, data->players.count, 0, 0); // TODO fix parameters state = STATE_CLIENT_PLAY_CARDS; sleep(2); -- cgit v1.2.3