From 2bd0e560986c66406bae90ff44f2dd6d3fec17be Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Sun, 23 Jan 2011 22:46:29 +0100 Subject: added generic net_send function and adapted functions it is using --- src/game.c | 32 ++++++++++++++++++++++++-------- 1 file changed, 24 insertions(+), 8 deletions(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 0da39e4..f868cac 100644 --- a/src/game.c +++ b/src/game.c @@ -3,6 +3,7 @@ #include "hand.h" #include #include +#include #include #include #include @@ -31,7 +32,7 @@ static void init_mainstack(card *stack, const uint32_t size) } } -static void main_loop_client() +static void main_loop_client(int sock) { bool running = true; gamestate state = STATE_CLIENT_WAIT_CARDS; @@ -113,7 +114,7 @@ static void main_loop_client() } -static void main_loop_server() +static void main_loop_server(socket_list_t* sock) { bool running = true; gamestate state = STATE_SERVER_DEAL_CARDS; @@ -242,13 +243,25 @@ void start_game(const bool servermode, const char* addr, const char* port) if(server_process) // Start server and connect to localhost { - int ssock; + int server_sock; + socket_list_t client_socks; uint8_t num_opponents = 1; - ssock = server_start(port); - server_get_players(ssock, num_opponents); + server_sock = server_start(port); + server_get_players(server_sock, &client_socks, num_opponents); - main_loop_server(); + for(int i=0; iplayers.players[i].player_name); + } + + for(int i=0; inickname, "nickname", 10); + //client_hello(sock, "nickname1"); + //net_send() net_recv(sock, msg_type_start_game); net_recv(sock, msg_type_deal_cards); net_recv(sock, msg_type_init_stacks); @@ -269,7 +285,7 @@ void start_game(const bool servermode, const char* addr, const char* port) ui_display_wnd_current_state(pnoc, num_players, 2, score); ui_display_wnd_hand_cards(&data->hand, false, 0); - main_loop_client(); + main_loop_client(sock); ui_fini(); } -- cgit v1.2.3