From e319cb0a3a63566909a2f123b000b377623ddc56 Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Tue, 25 Jan 2011 18:58:42 +0100 Subject: finish game when no cards in mainstack --- src/server_game_states.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server_game_states.c b/src/server_game_states.c index 686fe8a..1fafb8c 100644 --- a/src/server_game_states.c +++ b/src/server_game_states.c @@ -135,7 +135,7 @@ game_state_t state_server_play_cards(const socket_list_t *client_socks, const ma } else // empty main stack -> end game { - d->game_finished = false; + d->game_finished = true; for(int i=0; icount; i++) net_send(client_socks->sockets[i], msg_type_next_action, NULL); return STATE_SERVER_GAME_FINISHED; -- cgit v1.2.3