From 348a08e024dccbfd49db2b0f178588b7d33e43ca Mon Sep 17 00:00:00 2001 From: Reiner Herrmann Date: Mon, 24 Jan 2011 19:49:56 +0100 Subject: send hands drawn from mainstack to client --- src/game.c | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/src/game.c b/src/game.c index 3f1b496..5917034 100644 --- a/src/game.c +++ b/src/game.c @@ -184,10 +184,20 @@ static void main_loop_server(socket_list_t* client_socks) } } + int num_dealcards = num_cards_in_stack(mainstack, cards) / data->players.count; + if(num_dealcards > 10) + num_dealcards = 10; + // Deal hand cards to clients for(int i = 0; i < data->players.count; i++) { - net_send(client_socks->sockets[i], msg_type_deal_hand, &data->hand); + hand_t h; + memset(h.cards, 0, MAX_HAND_CARDS); + for(int j=0; jsockets[i], msg_type_deal_hand, &h); } state = STATE_SERVER_WAIT_FOR_OPEN_CARDS; @@ -287,11 +297,6 @@ void start_game(const bool servermode, const char* addr, const char* port) pnoc_sort(pnoc, 10); const uint32_t score = 10; - // Example data set for hand cards window - const hand_t h = { {22, 0, 12, 85, 27, 69, 78, 0, 77, 0} }; - data->hand = h; - hand_sort(&data->hand); - server_sock = server_start(port); server_get_players(server_sock, &client_socks, num_players); data->players.count = num_players; -- cgit v1.2.3