| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | added further net/ documentation (including payload formats) | Reiner Herrmann | 2011-01-29 |
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| * | added more documentation | Reiner Herrmann | 2011-01-29 |
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| * | remove sleep(1) on client and try to connect immediately; also retry several ↵ | Reiner Herrmann | 2011-01-27 |
| | | | | | times to connect in case server isn't started yet | ||
| * | finished implementing play_cards function for client/server; added new ↵ | Reiner Herrmann | 2011-01-25 |
| | | | | | message type next_action which indicates whether the game is finished or the server will deal new cards | ||
| * | implement part of state_client_play_cards(); added new message type: hello ↵ | Reiner Herrmann | 2011-01-25 |
| | | | | | reply from server which notifies clients of their player-ids | ||
| * | Minor changes. Renamed global.[ch] to data_store.[ch], data_store to ↵ | Mario Kilies | 2011-01-25 |
| | | | | | data_store_t and datamodel() to data_store(). | ||
| * | Removed awkward pnoc_t and refactored its contents to the new ↵ | Mario Kilies | 2011-01-25 |
| | | | | | player_list_entry_t. | ||
| * | server: send open cards to clients | Reiner Herrmann | 2011-01-24 |
| | | | | | client: receive open cards from clients, sort and display them | ||
| * | Second part of huge refactoring of networking related code. | Mario Kilies | 2011-01-24 |
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| * | Huge refactoring of network related code. | Mario Kilies | 2011-01-24 |
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| * | Source code refactoring. Moved net/client/server stuff to 'net' subfolder. | Mario Kilies | 2011-01-24 |
