| Commit message (Collapse) | Author | Age | ||
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| * | Refactored cardstack and tablestacks to card_stack_t and table_stacks_t, ↵ | Mario Kilies | 2011-01-16 | |
| | | | | | that both now are defined as structs rather than arrays. Inserted lots of assert() calls to functions that take pointers as arguments. | |||
| * | Simplified net_recv(). Refactored 'hand' from array definition to hand_t ↵ | Mario Kilies | 2011-01-16 | |
| | | | | | struct definition. | |||
| * | Command line parameters hacked in. Moved display stuff in the game loop. | Mario Kilies | 2011-01-15 | |
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| * | Removed input handling from game loop. | Mario Kilies | 2011-01-15 | |
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| * | Added missing include. | Mario Kilies | 2011-01-05 | |
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| * | new state where client waits for cards | Reiner Herrmann | 2011-01-05 | |
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| * | fix compilation | Reiner Herrmann | 2011-01-05 | |
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| * | added first game states and some pseudo code | Reiner Herrmann | 2011-01-05 | |
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| * | added game loop entry with mainstack; shuffle it at beginning | Reiner Herrmann | 2011-01-04 | |
