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path: root/src/game.c
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* Display stack points window.Mario Kilies2011-01-24
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* Added game loop termination. Commented out debug messages.Mario Kilies2011-01-24
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* First attempt to implement STATE_CLIENT_WAIT_FOR_HAND_CARDS.Mario Kilies2011-01-24
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* Huge refactoring of network related code.Mario Kilies2011-01-24
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* Source code refactoring. Moved net/client/server stuff to 'net' subfolder.Mario Kilies2011-01-24
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* adapted client_recv_hello to data storeReiner Herrmann2011-01-23
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* implement function which sends initial stacksReiner Herrmann2011-01-23
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* added generic net_send function and adapted functions it is usingReiner Herrmann2011-01-23
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* adapt player_list receive function to data storeReiner Herrmann2011-01-23
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* started refactoring: separate server process for local client; moved net ↵Reiner Herrmann2011-01-23
| | | | code from main.c to game.c
* completed game loop with all states and pseudo code in real life session :)Reiner Herrmann2011-01-23
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* Refactored cardstack and tablestacks to card_stack_t and table_stacks_t, ↵Mario Kilies2011-01-16
| | | | that both now are defined as structs rather than arrays. Inserted lots of assert() calls to functions that take pointers as arguments.
* Simplified net_recv(). Refactored 'hand' from array definition to hand_t ↵Mario Kilies2011-01-16
| | | | struct definition.
* Command line parameters hacked in. Moved display stuff in the game loop.Mario Kilies2011-01-15
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* Removed input handling from game loop.Mario Kilies2011-01-15
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* Added missing include.Mario Kilies2011-01-05
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* new state where client waits for cardsReiner Herrmann2011-01-05
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* fix compilationReiner Herrmann2011-01-05
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* added first game states and some pseudo codeReiner Herrmann2011-01-05
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* added game loop entry with mainstack; shuffle it at beginningReiner Herrmann2011-01-04