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oxen
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ncurses-based networked card-game based on "6 nimmt!"
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game.c
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Age
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receive and store selected (open) cards from players
Reiner Herrmann
2011-01-24
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Merge branch 'master' of ssh://icarus-git/~git/oxen
Reiner Herrmann
2011-01-24
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Implemented STATE_CLIENT_SELECT_OPEN_CARD.
Mario Kilies
2011-01-24
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add mapping between sockets and pnocs
Reiner Herrmann
2011-01-24
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renamed draw_card to mainstack_remove_card
Reiner Herrmann
2011-01-24
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send hands drawn from mainstack to client
Reiner Herrmann
2011-01-24
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added function for drawing cards from main stack; initialize table stacks ↵
Reiner Herrmann
2011-01-24
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with drawn cards
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Display stack points window.
Mario Kilies
2011-01-24
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Added game loop termination. Commented out debug messages.
Mario Kilies
2011-01-24
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First attempt to implement STATE_CLIENT_WAIT_FOR_HAND_CARDS.
Mario Kilies
2011-01-24
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Huge refactoring of network related code.
Mario Kilies
2011-01-24
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Source code refactoring. Moved net/client/server stuff to 'net' subfolder.
Mario Kilies
2011-01-24
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adapted client_recv_hello to data store
Reiner Herrmann
2011-01-23
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implement function which sends initial stacks
Reiner Herrmann
2011-01-23
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added generic net_send function and adapted functions it is using
Reiner Herrmann
2011-01-23
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adapt player_list receive function to data store
Reiner Herrmann
2011-01-23
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started refactoring: separate server process for local client; moved net ↵
Reiner Herrmann
2011-01-23
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code from main.c to game.c
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completed game loop with all states and pseudo code in real life session :)
Reiner Herrmann
2011-01-23
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Refactored cardstack and tablestacks to card_stack_t and table_stacks_t, ↵
Mario Kilies
2011-01-16
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that both now are defined as structs rather than arrays. Inserted lots of assert() calls to functions that take pointers as arguments.
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Simplified net_recv(). Refactored 'hand' from array definition to hand_t ↵
Mario Kilies
2011-01-16
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struct definition.
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Command line parameters hacked in. Moved display stuff in the game loop.
Mario Kilies
2011-01-15
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Removed input handling from game loop.
Mario Kilies
2011-01-15
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Added missing include.
Mario Kilies
2011-01-05
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new state where client waits for cards
Reiner Herrmann
2011-01-05
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fix compilation
Reiner Herrmann
2011-01-05
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added first game states and some pseudo code
Reiner Herrmann
2011-01-05
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added game loop entry with mainstack; shuffle it at beginning
Reiner Herrmann
2011-01-04