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path: root/src/client_game_states.c
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* implement part of state_client_play_cards(); added new message type: hello ↵Reiner Herrmann2011-01-25
| | | | reply from server which notifies clients of their player-ids
* Minor changes. Renamed global.[ch] to data_store.[ch], data_store to ↵Mario Kilies2011-01-25
| | | | data_store_t and datamodel() to data_store().
* Removed awkward pnoc_t and refactored its contents to the new ↵Mario Kilies2011-01-25
| | | | player_list_entry_t.
* Created a mainstack datatype. Refactored server game states into separate ↵Mario Kilies2011-01-25
| | | | functions.
* Refactored client game states into separate functions instead of handling ↵Mario Kilies2011-01-25
them in a huge switch() statement.