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* little cleanup; enable interrupts (ctrl-c)Reiner Herrmann2011-01-25
* use player count instead of MAX_PLAYERS.Reiner Herrmann2011-01-24
* server: send open cards to clientsReiner Herrmann2011-01-24
* receive and store selected (open) cards from playersReiner Herrmann2011-01-24
* Merge branch 'master' of ssh://icarus-git/~git/oxenReiner Herrmann2011-01-24
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| * Implemented STATE_CLIENT_SELECT_OPEN_CARD.Mario Kilies2011-01-24
* | add mapping between sockets and pnocsReiner Herrmann2011-01-24
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* renamed draw_card to mainstack_remove_cardReiner Herrmann2011-01-24
* send hands drawn from mainstack to clientReiner Herrmann2011-01-24
* added function for drawing cards from main stack; initialize table stacks wit...Reiner Herrmann2011-01-24
* Display stack points window.Mario Kilies2011-01-24
* Added game loop termination. Commented out debug messages.Mario Kilies2011-01-24
* First attempt to implement STATE_CLIENT_WAIT_FOR_HAND_CARDS.Mario Kilies2011-01-24
* Second part of huge refactoring of networking related code.Mario Kilies2011-01-24
* Added some consts.Mario Kilies2011-01-24
* Huge refactoring of network related code.Mario Kilies2011-01-24
* Source code refactoring. Moved net/client/server stuff to 'net' subfolder.Mario Kilies2011-01-24
* adapted client_recv_hello to data storeReiner Herrmann2011-01-23
* implement function which sends initial stacksReiner Herrmann2011-01-23
* added generic net_send function and adapted functions it is usingReiner Herrmann2011-01-23
* adapt player_list receive function to data storeReiner Herrmann2011-01-23
* started refactoring: separate server process for local client; moved net code...Reiner Herrmann2011-01-23
* added global data store and update functionReiner Herrmann2011-01-23
* completed game loop with all states and pseudo code in real life session :)Reiner Herrmann2011-01-23
* added stack selection testcodeReiner Herrmann2011-01-20
* implemented functions for notifying server of selected tablestack and for bro...Reiner Herrmann2011-01-20
* implemented functions for sending/receiving cards selected by a playerReiner Herrmann2011-01-20
* Refactored cardstack and tablestacks to card_stack_t and table_stacks_t, that...Mario Kilies2011-01-16
* Simplified net_recv(). Refactored 'hand' from array definition to hand_t stru...Mario Kilies2011-01-16
* moved generic recv function to new file; use payload length inside packets in...Reiner Herrmann2011-01-16
* Merge branch 'master' of ssh://wg.reiner-h.de:22003/~git/oxenReiner Herrmann2011-01-16
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| * Merge branch 'master' of ssh://git@wg.reiner-h.de:22003/~git/oxenMario Kilies2011-01-16
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| * | Renamed receive buffer offset macros. Changed argument data types of client_r...Mario Kilies2011-01-16
* | | need space for nullbyteReiner Herrmann2011-01-16
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* | fix some warningsReiner Herrmann2011-01-16
* | added create/cleanup function for player_listReiner Herrmann2011-01-16
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* typedef struct player_listReiner Herrmann2011-01-15
* use packet indizes for better readabilityReiner Herrmann2011-01-15
* added some documentationReiner Herrmann2011-01-15
* 1. network fix: send also packet length in every packet after packet typeReiner Herrmann2011-01-15
* splitted net.c into server/client filesReiner Herrmann2011-01-15
* compilation fixReiner Herrmann2011-01-15
* fix typo; free more stuffReiner Herrmann2011-01-15
* use port from argvReiner Herrmann2011-01-15
* add available server/client functionality to mainReiner Herrmann2011-01-15
* add missing declarationsReiner Herrmann2011-01-15
* bugfix: send correct number of playersReiner Herrmann2011-01-15
* Command line parameters hacked in. Moved display stuff in the game loop.Mario Kilies2011-01-15
* added function to retrieve userlist on clientReiner Herrmann2011-01-15
* Merge branch 'master' of ssh://git@wg.reiner-h.de:22003/~git/oxenMario Kilies2011-01-15
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