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-rw-r--r--src/card_stack.c2
-rw-r--r--src/client_game_states.c3
-rw-r--r--src/server_game_states.c7
3 files changed, 5 insertions, 7 deletions
diff --git a/src/card_stack.c b/src/card_stack.c
index f3bd217..b5cfa8a 100644
--- a/src/card_stack.c
+++ b/src/card_stack.c
@@ -58,7 +58,7 @@ void card_stack_push(card_stack_t *cs, const card c)
}
/**
- * Replaces a card stack with a single card. All cards within the card stack will be removed adn the first card will be set to a given card.
+ * Replaces a card stack with a single card. All cards within the card stack will be removed and the first card will be set to a given card.
* @param[in] cs The card stack to replace
* @param[in] new_card The new first card
*/
diff --git a/src/client_game_states.c b/src/client_game_states.c
index 686acb6..1938f16 100644
--- a/src/client_game_states.c
+++ b/src/client_game_states.c
@@ -56,8 +56,7 @@ game_state_t state_client_wait_for_open_cards(const int sock)
ui_display_wnd_current_state(&d->player_list, d->player_list.count, true, 0, 0); // TODO fix parameters
- //return STATE_CLIENT_PLAY_CARDS;
- return STATE_CLIENT_SELECT_OPEN_CARD;; // just for testing
+ return STATE_CLIENT_PLAY_CARDS;
}
game_state_t state_client_play_cards(const int sock)
diff --git a/src/server_game_states.c b/src/server_game_states.c
index c3314ae..b0fb8ff 100644
--- a/src/server_game_states.c
+++ b/src/server_game_states.c
@@ -75,8 +75,7 @@ game_state_t state_server_wait_for_open_cards(const socket_list_t *client_socks)
player_list_sort_by_open_card(&d->player_list, d->player_list.count); // sort in ascending order
- //return STATE_SERVER_PLAY_CARDS;
- return STATE_SERVER_WAIT_FOR_OPEN_CARDS; // just for testing
+ return STATE_SERVER_PLAY_CARDS;
}
game_state_t state_server_play_cards(const socket_list_t *client_socks, const main_stack_t *m)
@@ -96,7 +95,7 @@ game_state_t state_server_play_cards(const socket_list_t *client_socks, const ma
net_send(client_socks->sockets[i], msg_type_selected_stack_s, NULL);
d->player_list.players[i].score += card_stack_get_points(&d->table_stacks.stacks[d->stack_index]);
- card_stack_clear(&d->table_stacks.stacks[d->stack_index], c);
+ card_stack_replace(&d->table_stacks.stacks[d->stack_index], c);
}
else // card fits on a stack -> place it
{
@@ -104,7 +103,7 @@ game_state_t state_server_play_cards(const socket_list_t *client_socks, const ma
if(cs->cards[MAX_CARD_STACK_SIZE-1] != 0) // stack is full
{
d->player_list.players[i].score += card_stack_get_points(cs);
- card_stack_clear(cs, c);
+ card_stack_replace(cs, c);
}
else
{