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-rw-r--r--src/net.h23
1 files changed, 9 insertions, 14 deletions
diff --git a/src/net.h b/src/net.h
index 46b9de9..89b0b23 100644
--- a/src/net.h
+++ b/src/net.h
@@ -5,32 +5,27 @@
#include "player.h"
#include "hand.h"
-/*
- * Packet format:
- * first byte: msg_type_t
- * second byte: packet length
- * followed by payload
- */
-
-// Some fixed packet indizes (to improve readability)
-#define INDEX_TYPE 0
-#define INDEX_LEN 1
-#define INDEX_PAYLOAD 2
+// Offsets within the receive buffer to easily access the data fields of the received message
+#define NET_MSG_OFFSET_TYPE 0
+#define NET_MSG_OFFSET_PAYLOAD_LENGTH 1
+#define NET_MSG_OFFSET_PAYLOAD 2
typedef enum
{
- // Specify message type identifier here
+ // Specify message type identifiers here
msg_type_hello = 0x0,
msg_type_start_game = 0x1,
msg_type_deal_cards = 0x2
} msg_type_t;
+// Header format
typedef struct
{
uint8_t type;
uint8_t payload_length;
} msg_header_t;
+// Message format
typedef struct
{
msg_header_t hdr;
@@ -43,11 +38,11 @@ int server_start(const char* port);
int* server_get_players(int serversock, const uint8_t count);
void server_start_game(int* clients, const uint8_t clientcount, const player_list* players);
void server_deal_cards(int sock, const hand h);
-void* server_recv(int sock, uint8_t wanted);
+void* server_recv(int sock, msg_type_t wanted);
// Client side functions
int client_connect_server(const char* host, const char* port);
void client_hello(int sock, const char* username);
-void* client_recv(int sock, uint8_t wanted);
+void* client_recv(int sock, msg_type_t wanted);
#endif // OXEN_NET_H