diff options
| -rw-r--r-- | src/game.c | 4 | ||||
| -rw-r--r-- | src/game.h | 2 |
2 files changed, 4 insertions, 2 deletions
@@ -42,10 +42,12 @@ void start_game(void) switch(state) { - case STATE_DEALCARDS: // deal cards to players + case STATE_DEALCARDS: // deal cards to players (on host) // dealcards(mainstack); state = STATE_SELECTCARD; break; + case STATE_WAIT_CARDS: // wait on client until host has dealt cards + break; case STATE_SELECTCARD: // player has to select own card // if(input != ERR) // cardselect(input); @@ -4,7 +4,7 @@ #define MIN_CARD 1 #define MAX_CARD 104 -enum gamestate { STATE_DEALCARDS, STATE_SELECTCARD, STATE_WAIT_OPPONENTCARDS, STATE_WAIT_OPPONENTSTACK, STATE_SELECTSTACK }; +enum gamestate { STATE_DEALCARDS, STATE_WAIT_CARDS, STATE_SELECTCARD, STATE_WAIT_OPPONENTCARDS, STATE_WAIT_OPPONENTSTACK, STATE_SELECTSTACK }; void start_game(void); |
